Marvel Rivals Update Overview
The upcoming Marvel Rivals Season 2.5 update is set to launch later this month, bringing a wealth of new content and improvements for players to enjoy.
Scheduled for release on May 30, 2025, this update introduces Ultrón as a playable hero, adding a fresh mechanical villain to the roster.
The Arakko map has received a complete overhaul, featuring a sleek, technological redesign that enhances visual appeal and gameplay dynamics.
New team-up abilities are also part of the update, with six brand-new options available to diversify combat strategies. Some existing abilities will be retired or modified to balance gameplay.
In addition, a new solo mode called “Ultron’s Battle Matrix Protocol” will debut on June 6, offering players a fresh single-player experience.
This update also includes numerous balance adjustments and character tweaks aimed at creating more dynamic and varied matches.
Players can further personalize their gameplay with new features such as hero proficiency avatars, expressive moods, and a variety of emojis, enriching the overall experience.
This update for Marvel Rivals, scheduled for release on May 30, introduces a series of notable adjustments across various heroes. Players can expect to see gameplay modifications for a diverse roster including iconic characters such as Captain America, Doctor Strange, Emma Frost, and Groot.
The patch also brings changes to Magneto, Thor, Hawkeye, and Hela, alongside updates impacting Human Torch, Iron Fist, and Iron Man. Additionally, characters like Namor, Psylocke, Squirrel Girl, Star-Lord, Storm, and The Punisher will experience balance tweaks.
Special mentions in this update include Jeff the Land Shark, Luna Snow, and Rocket Raccoon, who are also receiving specific improvements. Stay tuned for detailed patch notes to understand how these adjustments will influence your gameplay experience.
This recent update introduces several key adjustments to the game mechanics:
The character's health pool has been slightly reduced, now starting at 575 instead of the previous 600.
Shield regeneration delays have been extended; after activating Living Legend, shields now take twice as long to recover, increasing from 2 seconds to 4 seconds.
The energy required to perform the Freedom Charge ultimate move has been raised, with the cost going up from 2800 to 3100 energy points.
The Daggers of Denak now deliver increased damage when used at extended distances, with their effectiveness rising from 62.5% to 80% at a range of 20 meters.
Additionally, the Maelstrom of Madness ability no longer experiences a reduction in damage output as the distance increases, ensuring consistent performance regardless of range.
The recent update has adjusted several character abilities for better balance.
The range of the telepathic pulse has been increased to 18 meters from the previous 15.5 meters, enhancing its reach.
The strength of the Mind’s Aegis shield has been slightly reduced, decreasing from 500 to 400, making it somewhat less durable.
The cooldown period for Carbon Crush has been extended by one second, now lasting 6 seconds instead of 5.
Damage dealt by Crystal Kick has been nerfed; the direct hit damage is now 40 instead of 50, and the damage inflicted when knocking enemies into walls has been lowered from 100 to 90.
The damage dealt by Vine Strike has been slightly reduced, decreasing from 70 to 65 points.
Additionally, the cooldown period for Ironwood Wall has been extended, now requiring 12 seconds instead of 8 seconds before it can be activated again.
The rings now accumulate energy more quickly, with each stack charging in just three seconds instead of the previous four.
The hammer throw ability has been normalized as a baseline skill, eliminating the need for thorforce expenditure.
Damage output has been adjusted downward, with the throw damage decreasing from 70 to 45 and the return damage from 30 to 20.
Additionally, Thor now accumulates 1 thorforce each time he strikes an enemy with hammer throw, enhancing his resource gain during combat.
The health bonus granted by thorforce has been slightly reduced; each thorforce now provides 75 health instead of 100, and the maximum health bonus has been lowered from 200 to 150.
The standard arrow now deals slightly increased damage, with its impact moving from 32 to 34 points.
The blast arrow has received a modest boost as well, with projectile damage rising from 15 to 16 and spell field damage improving from 32 to 34.
Additionally, the maximum focus capacity has been raised from 70 to 75, allowing for more sustained use.
Aiming and charging mechanics have also been enhanced, with aiming speed increasing from 100 to 108 units per second, and charge falloff speed slightly improving from 30 to 32 units per second.
The Nightsword Thorn now supports an increased charge capacity, rising from 8 to 10.
The damage dealt by fire cluster strikes has been decreased, changing from 7 to 6 points.
Charging time for blazing blast has been extended from 2 seconds to 3 seconds, making it slower to activate.
The strength of the flaming meteor shield has been lowered from 75 to 50, and its cooldown period has been increased from 15 seconds to 20 seconds.
The Dragon's defensive capabilities have been slightly toned down, with its conversion rate decreasing from 1.5 to 1.3 and maximum bonus dropping from 200 to 175.
When no target is present, Dash duration has been shortened.
Cooldown reduction effects from Jeet Kune Do strikes now occur more gradually, with the reduction timing extended from 1 second to 1.5 seconds.
The third repulsor blast has been nerfed, with its damage decreasing from 50 to 45. Additionally, the spell field now inflicts slightly less damage, reduced from 60 to 55.
The bonus health provided by armor overdrive has also been lowered, dropping from 100 to 50.
Furthermore, players will no longer receive gamma overdrive when teaming up with Hulk; instead, a new effect is now granted through the Stark Protocol.
Update Highlights
The cooldown period for the Blessing of the Deep ability has been extended from 15 seconds to 20 seconds.
The Horn of Proteus ultimate now covers a larger area, with the inner circle increasing from 3 meters to 3.5 meters, and the outer radius expanding from 8 meters to 9 meters; however, its damage output at the outer edge has been slightly decreased from 200 to 180.
The damage reduction for the Monstro spawn at maximum range has been adjusted to be less severe, with falloff now reaching 50% at 40 meters, compared to the previous 30%.
The damage dealt by wing shurikens during their return trip has been reduced from 14 to 12.
Additionally, the duration of psychic stealth invisibility has been decreased from 3 seconds to 2 seconds.
The capacity for burst acorn collection has been expanded from 10 to 12, allowing players to gather more resources efficiently.
The cooldown period for the mammal bond has been reduced from 12 seconds to 10 seconds, enabling quicker re-engagement.
Enhancements have been made to the squirrel blockade, tail bounce, and ultimate abilities, resulting in smoother and more responsive gameplay experiences.
The Galactic Legend (Ultimate) ability now requires increased energy expenditure, rising from 3,100 to 3,400 units. Additionally, its targeting range has been extended, allowing it to reach enemies up to 40 meters away, compared to the previous 30 meters. The damage retention at maximum distance has also been improved, with the ability maintaining 75% of its damage output at 40 meters, up from the former 60%.
The Omega Hurricane (Ultimate) skill now deals increased damage over time, with a rate rising from 150 per second to 160 per second.
The ultimate ability of Final Judgement now applies a reduced slow effect, decreasing from 20% to 10% when not firing, and from 40% to 30% during firing. Additionally, the Adjudication Magazine has been increased in size from 30 to 40 rounds, allowing for more shots before reloading. Each shot's damage has been slightly boosted from 18 to 19, and the weapon's spread has been narrowed, resulting in improved accuracy and precision.
The latest update introduces several significant changes to the character abilities.
Joyful Splash now inflicts continuous damage of 70 per second on enemies and provides healing support to allies, although the healing rate has been reduced from 150 to 100 per second. Its damage output diminishes with increased distance.
Aqua Burst has been enhanced to include three charges, each requiring three seconds to recharge. Successfully hitting enemies directly will now cause them to be launched into the air. Additionally, the spell field's damage has been increased from 40 to 45.
Healing Bubble's mechanism has shifted from an instant heal to a gradual recovery over four seconds, totaling 120 health. The maximum number of charges has been decreased from six to three, and the ability no longer causes enemies to be launched upon impact.
The ability Hide and Seek now features a new energy system, with a maximum of 120 energy points that drain at 20 per second. While submerged, the healing rate has been reduced from 35 to 15 per second.
Jeff's ultimate, It’s Jeff!, now grants an overflow healing effect that provides an additional 45 health per second, up to a cap of 150 health.
Finally, characters now take less damage from critical hits, with the reduction increasing from 50% to 70%, making them more resilient during combat.
The recent update enhances the healing and damage effects of light and dark ice, increasing their impact from 20 to 22.
Additionally, the "Absolute Zero" ability now grants an extra 50 health points for each enemy struck, providing greater survivability.
Furthermore, the "Fate of Both Worlds" ultimate ability has been adjusted to require more energy, with its cost rising from 4500 to 5000.
In the latest update, repair mode now restores slightly less health, decreasing from 55 to 50 points.
Additionally, some previous team-up bonuses have been removed, but a new synergy involving Rocket Network has been introduced to enhance gameplay.
Six exciting new team-up skills have been introduced in the latest update:
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Chilling Assault featuring Luna Snow and Hawkeye
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Operation: Microchip with Punisher and Black Widow
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Rocket Network involving Rocket and Peni Parker
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Stark Protocol combining Iron Man and Ultron
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Symbiote Shenanigans with Venom and Jeff
For an in-depth analysis of each new team-up ability, visit our detailed guide here.
Additionally, some previously available team-ups such as Allied Agents, Ammo Overload, and Chilling Charisma have been either removed or modified, so it's important to review which combinations remain effective.
Other balancing changes include lowering bonuses for the Atlas Bond, extending cooldown periods for Fantastic Four team-ups, and fine-tuning abilities related to Gamma Charge and Mental Projection collaborations.
The latest update in Marvel Rivals introduces a range of significant changes, including adjustments to hero strengths and weaknesses, as well as exciting new cooperative gameplay options.
Are you excited about the addition of Ultron?
Which hero modification catches your attention the most?
Feel free to share your opinions in the comment section!
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