It took about five years from the launch to finally release RuneScape 3 on mobile devices. Many aspects of the game required changes before it was released, however because of this work in the port to mobile, the release on additional consoles may not be that far away. With the game-as-a service model and OSRS Accounts becoming more widespread across consoles and continuous improvements in console controllers the obvious hurdles could be more easily overcome than we thought.
Casey has described his vision for the future of the game as "platform incompatible." He also said that he's discovered the popularity of live-service games especially interesting when it comes to the subscription MMO.
"Ultimately we're placed to provide game-as-a-service and, as you're aware, we maintain a constant relationship with our customers. If we're likely be seeing more and more this in games, we'll likely see more of this in games that cross-platform. I think RuneScape is well-positioned to make the most of this. It's something I'd love to see us to lean in to."
The ongoing connection that exists between Jagex as well as its gamers is apparent. From ongoing support for the 20-year-old version RuneScape to more than 1000 updates over the entire game's history The commitment of Jagex's players is evident in all its. As well as this commitment to players the willingness to change to changing market trends is also evident - meaning that the game's platform-agnostic approach isn't just a simple way to keep up with the latest trends, but rather a well-thought-out strategy to ensure the future of the game.
Powney said yes, and was talking about setting the foundation for future updates on various consoles. For Powney, RuneScape has always been about the "marathon," a long-term strategy that blends gaming naturally with emerging trends.
"We've been in business for over 20 years. The game has seen constant improvements over the years, and it is set to continue. We're just launching more platforms, and we're working to make the game accessible and accessible to more players in the next 20 years."
RuneScape will launch on mobile phones in June 2021. This is a major project for Jagex. While lesser modern versions of the game, such as Old School RuneScape already exist on mobile, this will be the first time that the core title will be a portable. According to Jagex the mobile version is at about five years in the making, and thus marks an enormous achievement for the twenty-year-old MMO. The game is renowned for its customizing menus and a variety of menus on a tiny screen was no simple task and required a major engine overhaul to the MMO. The Mobile version heavily relies upon gesture-based controls.
According to the developers that have created these input gestures can make ports for consoles like Nintendo Switch Nintendo Switch possible. Interview with RSgoldfast, RuneScape Product Director Matt Casey and Senior Product Manager Liam Powney talked about how the mobile control scheme could be an ideal candidate for the Nintendo Switch port. Following previous releases on Mac and Steam The upcoming mobile version will be the first official foray into other platforms.
The two Powney and Casey commented on the development process for mobile games and what the game could be in store for the game. Unexpectedly, it required many hours of work to condense a massive MMO to a tiny screen on a mobile device which is why players could get to be able to reuse the work in a handheld console release in the future, specifically when a console has touchscreen controls.
Making a game large enough for the handheld device such as the phone isn't easy. Even with the most powerful devices such as the Switch ports for big games often fail. One prime example is The Outer Worlds. The Switch port of The Outer Worlds was notorious and highlighted the dangers and OSRS Boosting of not ensuring the optimal performance of the game for a particular platform.